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'''Vampires''' (also called '''The Damned''') are undead immortals decended from [[Akasha]] that feed and survive on the blood of the living.
 
'''Vampires''' (also called '''The Damned''') are undead immortals decended from [[Akasha]] that feed and survive on the blood of the living.
   
  +
==Characteristics==
==Food==
 
  +
Vampires are not affected by garlic, crosses, and they cannot be killed with wooden stakes through their hearts. Like classic vampires, most do choose to sleep in some form of coffin during the day because sun exposure can cause severe pain and eventually death. Also, during the day, most "sleep", however, this differs from "mortal sleep" as: a) they become dead bodies, and b) the dawn often triggers their sleep against their will.
Blood is the main component of a vampire's diet; whether it be human or animal, if a vampire fails to drink blood, their body will become severely weak, and the undead body will eventually die of starvation.
 
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The physical changes are apparent: their eyes become luminous, their skin pale and reflective and their fingernails are like glass. Furthermore, if their hair or nails are cut, they will grow back as they were when they "died" during their sleep. As they lose all natural bodily fluids and their bodies' natural functions cease upon transformation, they are unable to have children.
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  +
They do not age physically (instead becoming more "statuesque" as they age, developing very smooth, white skin), and in all but a few cases, vampires younger than a thousand years old can usually be killed by exposure to sunlight or fire.
  +
  +
===Feeding===
  +
They need blood, but in some cases not every night (David Talbot suggests most "newborn" vampires must drink heavily every night, himself included). Human blood is preferred as it is more nutritious and tastes the best, but animal blood can also be drunk.
  +
  +
==Creation==
  +
The vampiric condition is transferred into humans through blood exchange between a human and a vampire: a vampire bites and feeds on a human to the point of exsanguination. At which point the vampire offers its own blood for the human to drink. The human experiences great pain in their bodies as they die, after which they rise as a newborn vampire. When a human is transformed by a vampire whose 'Dark Gift' has remained pure without ever having been passed on to others for centuries, the newly turned vampire will be much stronger than normal vampires (as in the case of Lestat, who was turned by Magnus).
   
 
==Powers & Abilities==
 
==Powers & Abilities==
  +
*'''Ancient Empowerment''': Very old vampires or ones who have been made or strengthened by feeding on blood that is close to the root of the vampiric mother may have additional gifts like the ability to move matter with the mind and the ability to set things ablaze by the force of will.
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  +
*'''Innate Artist''': They have many artistic talents, like singing, painting and acting, and a preternatural "understanding" of any type of problem, puzzle or machine.
  +
  +
*'''Mimicry Mastery''': They also have the uncanny ability to almost perfectly mimic anything (movement, playing musical instruments, etc.).
  +
  +
*'''Enhanced Feelings''': The main characteristic of vampires is that they feel more vividly than they did as humans and are all excessively emotional, sensitive, and sensual, being easy prey to intense suffering and aesthetic passions. They are supernaturally beautiful as vampires tend to make fledglings from humans they have grown to love, and the transformation from human to vampire enhances one's beauty.
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  +
===Gifts===
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Those who have lived for more than a thousand years are by far the most powerful of the vampires; they are called the Children of the Millennia (including [[Khayman]], [[Mekare]], [[Maharet]], [[Marius]], [[Pandora]], and [[Mael]]). After several hundred years, and depending on the strength of their maker, vampires begin to exhibit special powers, referred to by most of them as "gifts".
  +
  +
*'''Mind Gift''': (the combined abilities of telepathy and telekinesis).
  +
  +
:*'''Telepathy''': This is the ability to communicate and read thoughts, especially of humans, and to move objects with the mind. This gift is used largely to obtain blood – since via telepathy a criminal or amoral human can be sensed, and many of Rice's vampires refuse to feed on the innocent, this allows them to identify their prey. It is impossible for a maker or fledgling to contact each other directly, although in some cases it is possible for a vampire to seek out their maker/fledgling by looking through the eyes of those near their fledgling, or by hearing the thoughts of their maker/fledgling through others in a relay effect. A vampire of sufficient power or age may also unwillingly 'hear' the thoughts of all the humans within range of this power, leading to an old vampire saying: "If you do not learn to silence the voices, they will drive you mad." Khayman of the First Brood possessed this level of telepathic power, but had trained himself to hear the multitude of thoughts as "one annoying noise."
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:*'''Telekinesis''': Older vampires may also possess the ability to move objects with the mind, as witnessed through Akasha's destruction of the Elder, or Akasha's habit of opening the doors to the tabernacle, and Marius' opening and unlocking the doors to Akasha's shrine in Blood and Gold.
  +
  +
*'''Spell Gift''': (Mind Control). Mentioned in Blood and Gold and The Queen of the Damned, this gift allows a vampire to cloud the mind of a human, bending the human to his or her will. Marius employs the Spell Gift often, especially when employing humans to move Enkil and Akasha to a new location. Armand is especially gifted in having the ability to bespell other vampires as well as humans, and uses it almost exclusively to draw those who "wish to die" to him.
   
  +
*'''Enhanced Physicality & Senses''': All vampires feel more vividly than they did as humans and have superhuman senses (sight, hearing, etc.), strength and speed; they are able to do things many times faster than humans can, with little or no effort. Eidetic memory from the moment of becoming a vampire seems to be natural, as Lestat tells David in Memnoch The Devil, however, memories of their humans lives, particularly those relating to sensation, fade over the years. They can move faster than the human eye can detect, see in the darkest of nighttime, pick one sound out of even the noisiest area, and raise the volume of their voice to painfully loud levels. The physical strength of a vampire increases with age and also to be fed with the blood of ancient vampires or blood that is closer to that of Akasha.
*'''Healing Factor:''' The supernatural ability to heal all infections and injuries at an accelerated speed.
 
   
*'''Immortality:''' The supernatural ability of eternal youth and life.
+
:*'''Superhuman Strength''': The supernatural ability of abnormal strength.
   
*'''Flight:''' The supernatural ability to fly or to take flight by magical means.
+
:*'''Superhuman Speed''': The supernatural ability to jump, move and run at superhuman velocity.
   
*'''Superhuman Senses:''' The supernatural ability to hear, see, smell, and taste beyond the human limit.
+
:*'''Superhuman Senses''': The supernatural ability to hear, see, smell, and taste beyond the human limit.
   
  +
:*'''Superhuman Agility'''
*'''Superhuman Speed:''' The supernatural ability to jump, move and run at superhuman velocity.
 
   
  +
*'''Fire Gift''': (Pyrokinesis). Another power usually only developed by a Child of the Millennia. This gift is known to be possessed by Marius, Akasha, Eudoxia, Thorne, Khayman, Lestat, Mekare and Maharet, and later the vampires Merrick Mayfair and Quinn Blackwood. With the Fire Gift, a vampire can set alight an object or being of their choice, for example, in Blood and Gold, when Akasha destroyed Eudoxia's body by fire, or in the film when she set fire to the vampires in bar and at the concert. Use of the gift on humans was performed by Lestat in Blood Canticle, when he set aflame gunmen on the tropical island. The Fire Gift is specially fatal to vampires, as the "changed" blood found within their bodies ignites easily, thus rendering them extremely vulnerable to fire.
*'''Supernatural Strength:''' The supernatural ability of abnormal strength.
 
   
  +
*'''Cloud Gift''': (Flight). Depending on the novels or the cinematic depiction, not all vampires have this ability. According to the books, Lestat, though young by vampire standards, gains this ability after repeatedly drinking Akasha's blood, making him stronger. Quinn Blackwood was given the strength to use this gift by his maker, Petronia. Otherwise, flight is a power only exhibited by the Children of the Millenia. Louis, Gabrielle, and Santino are among a few that do not have this gift or are never mentioned having it. Most if not all vampires dislike or even hate flying, as they find it extremely unsettling due to it being a sign that they are truly no longer human.
*'''Telepathy:''' The supernatural ability to hear ones thoughts and to read ones mind.
 
   
  +
*'''Killing Gift''': Believed to be possessed by the eldest Children of the Millennia, like most gifts it comes with age. Known holders of this power are Akasha, Marius, Lestat, Maharet, Mekare, Khayman and Mael. This power was originally combined with the Fire Gift in The Queen of the Damned, but by Blood and Gold Rice had decided the two powers should be made separate abilities. The exact nature of the power is unknown, but it seems to cause numerous fatal ruptures in the entire cardiovascular system.
*'''Telekinesis:''' The supernatural ability of controlling and manipulating the movement of objects and persons, by the use of ones mind.
 
   
  +
*'''Immortality''': Unless killed by one of the vampire's weaknesses, namely sunlight and fire, or an elder vampire's powers, it is said that they have the potential to live eternally. As they age they become more powerful and slowly their skin becomes whiter, smoother, and more reflective, resembling marble as seen with Akasha and Enkil, Maharet, Mekare, and Khayman. Lestat and Jesse Reeves share much of this ancient appearance due to receiving blood from Akasha and Maharet, respectively. During their immortality, vampires will sometimes go into a kind of hibernation, either because they have become mentally unbalanced from knowing what they have become, or because their surroundings have changed too much for them to cope with. This is hinted to usually happen within 100–200 years of being created, and is mentioned as the "dangerous time" by the elders. Many vampires commit suicide if they continually exist in the world, leading to Marius' telling Lestat that he should live out one lifetime pretending to be human and watching the world change. Maharet is the only vampire explicitly said to have never "gone underground"; she has lived, night by night, for over six thousand years, mainly by keeping the records of her mortal daughter's descendants.
==Weaknesses==
 
   
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*'''Rapid Healing''': Vampires are immune to most attacks other than their known weakness and even then are apparently able to heal quickly, especially if they feed or are covered in vampire blood. All vampires can potentially heal from any non-fatal wound, including decapitation, as proved by Mael in Blood and Gold, but time and blood are needed. A bullet wound, for instance, would heal within seconds, but serious burns from a fire would require decades, if not centuries, to heal. However, the greater the damage done to them, the stronger they will be when they are fully healed. An influx of blood from a vampire, especially a powerful vampire, can greatly speed up the healing process.
*'''Fire or Sunlight:''' Any exposure to fire or sunlight will cause intense pain and if exposured for long enough will lead to the vampire's demise.
 
*'''Dead Blood:''' If a vampire drinks from a human after he/she is dead, the vampire will begin to die. Claudia lied to Lestat by claiming two dead boys she brought him were merely "drunk", when Lestat drank from them he then started to die. While he was vulnerable Claudia slashed his <span lang="EN" style="line-height: 115%; font-family: "Verdana","sans-serif"; font-size: 9pt; mso-ansi-language: EN; mso-fareast-font-family: Calibri; mso-fareast-theme-font: minor-latin; mso-bidi-font-family: "Times New Roman"; mso-bidi-theme-font: minor-bidi; mso-fareast-language: EN-US; mso-bidi-language: AR-SA;">throa</span>t.
 
   
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==Weakness===
==Physical & Psychological Traits==
 
 
*'''Fire or Sunlight:''' Any exposure to fire or sunlight will cause intense pain and if exposured for long enough will lead to the vampire's demise.
   
 
*'''Dead Blood:''' If a vampire drinks from a human after he/she is dead, the vampire will begin to die. Claudia lied to Lestat by claiming two dead boys she brought him were merely "drunk", when Lestat drank from them he then started to die. While he was vulnerable Claudia slashed his throat.
The emotions of vampires are far more intense than the emotions of humans. Anger, depression, happiness, love, sadness, etc. are more powerful and much more overwhelming than when they were human. This explains why newborn vampires are easily annoyed, due their unsettling feelings, they will continue to have mood swings until they adjust to their new emotions.
 

Revision as of 06:00, 15 January 2013

Vampires (also called The Damned) are undead immortals decended from Akasha that feed and survive on the blood of the living.

Characteristics

Vampires are not affected by garlic, crosses, and they cannot be killed with wooden stakes through their hearts. Like classic vampires, most do choose to sleep in some form of coffin during the day because sun exposure can cause severe pain and eventually death. Also, during the day, most "sleep", however, this differs from "mortal sleep" as: a) they become dead bodies, and b) the dawn often triggers their sleep against their will.

The physical changes are apparent: their eyes become luminous, their skin pale and reflective and their fingernails are like glass. Furthermore, if their hair or nails are cut, they will grow back as they were when they "died" during their sleep. As they lose all natural bodily fluids and their bodies' natural functions cease upon transformation, they are unable to have children.

They do not age physically (instead becoming more "statuesque" as they age, developing very smooth, white skin), and in all but a few cases, vampires younger than a thousand years old can usually be killed by exposure to sunlight or fire.

Feeding

They need blood, but in some cases not every night (David Talbot suggests most "newborn" vampires must drink heavily every night, himself included). Human blood is preferred as it is more nutritious and tastes the best, but animal blood can also be drunk.

Creation

The vampiric condition is transferred into humans through blood exchange between a human and a vampire: a vampire bites and feeds on a human to the point of exsanguination. At which point the vampire offers its own blood for the human to drink. The human experiences great pain in their bodies as they die, after which they rise as a newborn vampire. When a human is transformed by a vampire whose 'Dark Gift' has remained pure without ever having been passed on to others for centuries, the newly turned vampire will be much stronger than normal vampires (as in the case of Lestat, who was turned by Magnus).

Powers & Abilities

  • Ancient Empowerment: Very old vampires or ones who have been made or strengthened by feeding on blood that is close to the root of the vampiric mother may have additional gifts like the ability to move matter with the mind and the ability to set things ablaze by the force of will.
  • Innate Artist: They have many artistic talents, like singing, painting and acting, and a preternatural "understanding" of any type of problem, puzzle or machine.
  • Mimicry Mastery: They also have the uncanny ability to almost perfectly mimic anything (movement, playing musical instruments, etc.).
  • Enhanced Feelings: The main characteristic of vampires is that they feel more vividly than they did as humans and are all excessively emotional, sensitive, and sensual, being easy prey to intense suffering and aesthetic passions. They are supernaturally beautiful as vampires tend to make fledglings from humans they have grown to love, and the transformation from human to vampire enhances one's beauty.

Gifts

Those who have lived for more than a thousand years are by far the most powerful of the vampires; they are called the Children of the Millennia (including Khayman, Mekare, Maharet, Marius, Pandora, and Mael). After several hundred years, and depending on the strength of their maker, vampires begin to exhibit special powers, referred to by most of them as "gifts".

  • Mind Gift: (the combined abilities of telepathy and telekinesis).
  • Telepathy: This is the ability to communicate and read thoughts, especially of humans, and to move objects with the mind. This gift is used largely to obtain blood – since via telepathy a criminal or amoral human can be sensed, and many of Rice's vampires refuse to feed on the innocent, this allows them to identify their prey. It is impossible for a maker or fledgling to contact each other directly, although in some cases it is possible for a vampire to seek out their maker/fledgling by looking through the eyes of those near their fledgling, or by hearing the thoughts of their maker/fledgling through others in a relay effect. A vampire of sufficient power or age may also unwillingly 'hear' the thoughts of all the humans within range of this power, leading to an old vampire saying: "If you do not learn to silence the voices, they will drive you mad." Khayman of the First Brood possessed this level of telepathic power, but had trained himself to hear the multitude of thoughts as "one annoying noise."
  • Telekinesis: Older vampires may also possess the ability to move objects with the mind, as witnessed through Akasha's destruction of the Elder, or Akasha's habit of opening the doors to the tabernacle, and Marius' opening and unlocking the doors to Akasha's shrine in Blood and Gold.
  • Spell Gift: (Mind Control). Mentioned in Blood and Gold and The Queen of the Damned, this gift allows a vampire to cloud the mind of a human, bending the human to his or her will. Marius employs the Spell Gift often, especially when employing humans to move Enkil and Akasha to a new location. Armand is especially gifted in having the ability to bespell other vampires as well as humans, and uses it almost exclusively to draw those who "wish to die" to him.
  • Enhanced Physicality & Senses: All vampires feel more vividly than they did as humans and have superhuman senses (sight, hearing, etc.), strength and speed; they are able to do things many times faster than humans can, with little or no effort. Eidetic memory from the moment of becoming a vampire seems to be natural, as Lestat tells David in Memnoch The Devil, however, memories of their humans lives, particularly those relating to sensation, fade over the years. They can move faster than the human eye can detect, see in the darkest of nighttime, pick one sound out of even the noisiest area, and raise the volume of their voice to painfully loud levels. The physical strength of a vampire increases with age and also to be fed with the blood of ancient vampires or blood that is closer to that of Akasha.
  • Superhuman Strength: The supernatural ability of abnormal strength.
  • Superhuman Speed: The supernatural ability to jump, move and run at superhuman velocity.
  • Superhuman Senses: The supernatural ability to hear, see, smell, and taste beyond the human limit.
  • Superhuman Agility
  • Fire Gift: (Pyrokinesis). Another power usually only developed by a Child of the Millennia. This gift is known to be possessed by Marius, Akasha, Eudoxia, Thorne, Khayman, Lestat, Mekare and Maharet, and later the vampires Merrick Mayfair and Quinn Blackwood. With the Fire Gift, a vampire can set alight an object or being of their choice, for example, in Blood and Gold, when Akasha destroyed Eudoxia's body by fire, or in the film when she set fire to the vampires in bar and at the concert. Use of the gift on humans was performed by Lestat in Blood Canticle, when he set aflame gunmen on the tropical island. The Fire Gift is specially fatal to vampires, as the "changed" blood found within their bodies ignites easily, thus rendering them extremely vulnerable to fire.
  • Cloud Gift: (Flight). Depending on the novels or the cinematic depiction, not all vampires have this ability. According to the books, Lestat, though young by vampire standards, gains this ability after repeatedly drinking Akasha's blood, making him stronger. Quinn Blackwood was given the strength to use this gift by his maker, Petronia. Otherwise, flight is a power only exhibited by the Children of the Millenia. Louis, Gabrielle, and Santino are among a few that do not have this gift or are never mentioned having it. Most if not all vampires dislike or even hate flying, as they find it extremely unsettling due to it being a sign that they are truly no longer human.
  • Killing Gift: Believed to be possessed by the eldest Children of the Millennia, like most gifts it comes with age. Known holders of this power are Akasha, Marius, Lestat, Maharet, Mekare, Khayman and Mael. This power was originally combined with the Fire Gift in The Queen of the Damned, but by Blood and Gold Rice had decided the two powers should be made separate abilities. The exact nature of the power is unknown, but it seems to cause numerous fatal ruptures in the entire cardiovascular system.
  • Immortality: Unless killed by one of the vampire's weaknesses, namely sunlight and fire, or an elder vampire's powers, it is said that they have the potential to live eternally. As they age they become more powerful and slowly their skin becomes whiter, smoother, and more reflective, resembling marble as seen with Akasha and Enkil, Maharet, Mekare, and Khayman. Lestat and Jesse Reeves share much of this ancient appearance due to receiving blood from Akasha and Maharet, respectively. During their immortality, vampires will sometimes go into a kind of hibernation, either because they have become mentally unbalanced from knowing what they have become, or because their surroundings have changed too much for them to cope with. This is hinted to usually happen within 100–200 years of being created, and is mentioned as the "dangerous time" by the elders. Many vampires commit suicide if they continually exist in the world, leading to Marius' telling Lestat that he should live out one lifetime pretending to be human and watching the world change. Maharet is the only vampire explicitly said to have never "gone underground"; she has lived, night by night, for over six thousand years, mainly by keeping the records of her mortal daughter's descendants.
  • Rapid Healing: Vampires are immune to most attacks other than their known weakness and even then are apparently able to heal quickly, especially if they feed or are covered in vampire blood. All vampires can potentially heal from any non-fatal wound, including decapitation, as proved by Mael in Blood and Gold, but time and blood are needed. A bullet wound, for instance, would heal within seconds, but serious burns from a fire would require decades, if not centuries, to heal. However, the greater the damage done to them, the stronger they will be when they are fully healed. An influx of blood from a vampire, especially a powerful vampire, can greatly speed up the healing process.

Weakness=

  • Fire or Sunlight: Any exposure to fire or sunlight will cause intense pain and if exposured for long enough will lead to the vampire's demise.
  • Dead Blood: If a vampire drinks from a human after he/she is dead, the vampire will begin to die. Claudia lied to Lestat by claiming two dead boys she brought him were merely "drunk", when Lestat drank from them he then started to die. While he was vulnerable Claudia slashed his throat.